1/1/2024 0 Comments Nwn2 porting kit stalls at end(ignoring the "file is corrupted" note)ģ) Deleted the "-" file from the unpacked folder.Ĥ) Did steps 1-2 for the NeverwinterA3 archive. This is a short version, I'll explain all the steps that I did:ġ) Copied the archive (Crossroads_KeepA2) to my desktop.Ģ) Unpacked it. So what you need to do is to replace that file with an uncorrupted one from any other archive (like NeverwinterA3 do example). The specific file that is corrupted is "-", it is located inside the archive and the one the program tells you is corrupted. This was not the case for all other archives, they all unpacked without issues. The unpacking process told me that the file for CK (Crossroads_KeepA2) was corrupted. I found this out the same way you found yours - by unpacking the module zip archive in the MyDocuments/Neverwinter Nights 2/saves folder. It is a problem with a corrupted save in the specific module (CK in my case, Ruins in yours). None of the options for fixing corrupted modules actually worked. Ok, so I've got good news: I did actually managed to fix this with a very weird and unorthodox method. I hope we'll find how to fix this somehow I can completely understand how annoying it is to get such an error when you're basically at the end of the campaign. The game worked completely fine with no issues whatsoever, had a few crashes here and there but nothing serious. And I will also try to reform the gith sword without going to CK but I highly doubt that it will end well, since you have to go to CK again no matter what later in the game. I will try it myself later, just don't have the time for now. And in your case the module for the ruins got corrupted most likely.įrom the link that you got above (the "transition troubleshooting one") there's also troubleshooting called "Corrupted Module". I think the module for CK really got corrupted somewhere during the time I was on mountain fighting a dragon (I saved and loaded a lot and frequently during the fight, so maybe this has something to do with it?). I don't think that the issue is with a "road encounter" or whatever, since there should be no road encounters at this point (I got through the pixie one just fine in Act 2). I can get to the ruins just fine and travel anywhere except CK. The only difference is that it happens when I try to return to Crossroads Keep after finishing the "Alliance with Ironfist" quest in Act 3. I'm starting to think my game's kaput.and so close to the end too. I also tried teleporting to West Harbor directly, but again it's only an area within the 3000_Neverwinter_A3 module.Īnyone know by any chance how to teleport to a specific area? I wonder if it'd be possible to teleport to the Riverguard Keep, then transition to the ruins this way, but unfotunately I have not found a command to teleport to a specific area without loading its module first. When I look at the location tags to teleport myself using the DM console command, I can use the Illefarn tag to teleport to the area, but it still gives me the same mistake, maybe because it, again, tries to load the pixie encounter. I'm starting to think the game tries to load the encounter but fails to because I am in Act 3 and not Act 2. Unfortunately, I did not encounter the pixies in Act 2 because they show up the second time you visit the area, but I only went there once.Īs for my disk space, I have around 20 gb left, which should be enough. Sorry I could not help much, but you may see where you are according to this guide. If you are having this issue in ACT3 and have not met the pixes yet, that might be the part of the problem. Sorry I could not help much, but you may see where you are according to this guide.Įngerek01: According to GameBanshee Guide and my memory, that part was in ACT 2, not 3. Thank you! According to GameBanshee Guide and my memory, that part was in ACT 2, not 3. Would there be a way to, somehow, teleport myself via a console command directly to the Ruins of Arvahn without the encounter? Or would there be another solution I do not know about to fix that "Could not load module" issue? Checking on FAQs, it's an encounter with pixies not related to the story. I'm starting to think the special encounter itself might be the problem. I have no mods installed, I've tried re-installing the game, repairing the game, loading from previous save games, traveling to the Ruins from other locations but it still doesn't work. Module file may be corrupt or it was created using a newer version of the toolset and/or game resources." In Act 3, when traveling to the Ruins of Arvahn after meeting with a special dragon, I receive a message of telling me of an encounter on the road and right after it starts loading, the game brings me back to the main menu with the following error message : I've run into a pretty irritating problem.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |